Rigs of rods police responding sorry there are some crashes this was late at night and i was getting tired http://08-10servers.boards.net/thread/28/taurus-pack. Rigs of Rods ('RoR') is an open source multi-simulation game which uses soft-body physics to simulate the motion and deformation of vehicles. The game is built using a specific soft-body physics.
This format is text-based and files must have the extension '.soundscript'.
Welcome to the Rigs of rods police department!!!!! HOME JOB NEEDED TO BE FILLED UPDATES APPLICATION POLICE CODES PHONETIC ALPHABET RANKS POLICE REPORT ACCIDENT REPORT TRAFFIC STOP REPORT OFFICER OF THE MONTH OUR HIGH RANKS DOWNLOADS State Police This file is ONLY for STATE POLICE Thank you Sakamu for giving me the links to these state police. What makes Rigs of Rods different to most simulators is its unique soft-body physics: vehicles, machines, objects, etc. Are simulated in real-time as flexible soft-body objects, giving the simulation an extremely accurate behavior which entirely depends on the physical construction of the vehicles or objects you create. Author Message; AHotWheelsCollector 2020-12-09 19:17: The game wasn't released in 2009, it was released in 2005. AHotWheelsCollector 2020-10-20 01:15.
Each soundscript file can contain the description of many sound scripts. Each sound script defines how to play one or many audio files in the context of the vehicle where it is used (using the soundsources section).
A sound script is defined by a line with his name (which is the name you use in the soundsource section of your vehicle description file), then a set of curly braces enclosing parameters.
Parameters¶
Sources¶
Sources define which vehicle events or states will influence the sound.
trigger_source¶
This is the more important source, and it is mandatory. There can be only one trigger source. It will define how the sound will start and stop. Valid values are:
Source | Description |
---|---|
always_on | the sound will always play |
engine | the sound will play as long as the car/truck/boat engine is running |
aeroengine1 to aeroengine8 | the sound will play as long as the numbered propeller or jet engine is running |
afterburner1 to afterburner8 | same for afterburners |
horn | the horn |
brake | the brake pedal |
pump | the hydraulic pump |
starter | the engine starter |
ignition | the ignition switch |
repair | when the truck is repaired |
air | active air suspension activation |
air_purge | compressed air purge |
shift | shifting gears |
gear_slide | gearbox torture |
creak | structural creaking |
break | beam breaking |
screetch | wheel screetching on tarmac |
parking_brake | parking brake |
aoa_horn | Stall horn (AOA above 18 degree) |
gpws_ap_disconnect | Autopilot disconnect |
gpws_10 | 10 feet warning |
gpws_20 | 20 feet warning |
gpws_30 | 30 feet warning |
gpws_40 | 40 feet warning |
gpws_50 | 50 feet warning |
gpws_100 | 100 feet warning |
gpws_pull_up | woop woop pull up! |
gpws_minimums | Minimums! |
pitch_source¶
A pitch source will alter the pitch of the played sounds (if they are pitchable). There can be only one pitch source. Valid pitch sources are:
Name | Description |
---|---|
none | this is the default, no pitch modulation, with a reference value of 1.0 |
engine_rpm | engine revolutions per minute |
turbo_rpm | turbo revolutions per minute |
aeroengine1_rpm to aeroengine8_rpm | propeller revolutions per minute, or jet engine speed in percent |
aeroengine1_throttle to aeroengine8_throttle | throttle setting of the propeller or jet engine |
wheel_speed_kmph | wheel speed in kilometer per hour |
air_speed_knots | air speed in knots |
angle_of_attack_degree | absolute value of the angle of attack in degree (for airplanes only) |
injector_ratio | how much fuel is injected into the engine (from 0.0 to 1.0) |
torque_nm | output torque of engine in Newton.Meter |
gearbox_rpm | gearbox output speed in RPM |
creak | structural creaking effort |
break | beam breaking effort |
screetch | wheel screetch intensity |
pump_rpm | hydraulic pump RPM |
gain_source¶
A gain source will alter the gain of the played sounds (how loud it is heard). There can be only one gain source. Valid gain sources are the same as for pitch sources.
Modifiers¶
Updateswelcome To The Rigs Of Rods Police Departments
Modifiers will take output value from the pitch or gain sources, and apply to it a polynomial equation (up to degree 2) to alter the value to match the intended effect. Both modifiers take two or three parameter values (they can be negative value):
- An offset (default 0.0)
- A multiplicative factor (default 1.0)
- An optional square factor (default 0.0)
The equation is : output = offset + mult_factor x source + square_factor x source x source
pitch_factors¶
The parameter pitch_factors alters the pitch source. It is optional.
gain_factors¶

The parameter gain_factors alters the gain source. It is optional. The output value of the gain modifier is clamped to the interval from 0.0 to 1.0 before being applied to the sounds.
Sounds¶
Updateswelcome To The Rigs Of Rods Police Department Los Angeles
These parameters define the WAV sound files used by the soundscript. All sounds parameters takes two parameters :
- a reference pitch value : this is the 'true' pitch value corresponding to the recorded sound. For example, if you record an engine at 100 RPM, the resulting sound will have a reference pitch value of 100, and will be correctly pitched by the source engine RPM (as long as the units match, if not, use the modifiers). You can also use the keyword 'unpitched' to say that this sound shall never be pitched.
- a WAV file name. This WAV file MUST be mono, and exported as 16-bit PCM with no metadata.
start_sound¶
This sound is optional and is played only once at the start of the trigger. There can be only one start sound.
Updateswelcome To The Rigs Of Rods Police Department California
sound¶
This sound is optional and played in a loop as long as the trigger holds. There can be many sounds defined. If there are many sounds with different reference pitches, the sounds will be mixed together to obtain the best blend of sounds for a given source pitch. This allows the 'texture' of sound to change depending on pitch.
Updateswelcome To The Rigs Of Rods Police Department Near Me
stop sound¶
This sound is optional and is played only once at the end of the trigger. There can be only one end sound.
Examples¶
Note that you can compose sound scripts by playing several scripts at the same time (with the same trigger). In the following, the full diesel engine sound is composed of the 3 first sound scripts played together.
Default¶
These are the default soundscripts for RoR. It is divided into sections according to engine type.
Engine (Diesel)¶
