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Rigs of rods police responding sorry there are some crashes this was late at night and i was getting tired http://08-10servers.boards.net/thread/28/taurus-pack. Rigs of Rods ('RoR') is an open source multi-simulation game which uses soft-body physics to simulate the motion and deformation of vehicles. The game is built using a specific soft-body physics.

This format is text-based and files must have the extension '.soundscript'.

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Each soundscript file can contain the description of many sound scripts. Each sound script defines how to play one or many audio files in the context of the vehicle where it is used (using the soundsources section).

A sound script is defined by a line with his name (which is the name you use in the soundsource section of your vehicle description file), then a set of curly braces enclosing parameters.


Parameters¶

Sources¶

Sources define which vehicle events or states will influence the sound.

trigger_source¶

This is the more important source, and it is mandatory. There can be only one trigger source. It will define how the sound will start and stop. Valid values are:

SourceDescription
always_onthe sound will always play
enginethe sound will play as long as the car/truck/boat engine is running
aeroengine1 to aeroengine8the sound will play as long as the numbered propeller or jet engine is running
afterburner1 to afterburner8same for afterburners
hornthe horn
brakethe brake pedal
pumpthe hydraulic pump
starterthe engine starter
ignitionthe ignition switch
repairwhen the truck is repaired
airactive air suspension activation
air_purgecompressed air purge
shiftshifting gears
gear_slidegearbox torture
creakstructural creaking
breakbeam breaking
screetchwheel screetching on tarmac
parking_brakeparking brake
aoa_hornStall horn (AOA above 18 degree)
gpws_ap_disconnectAutopilot disconnect
gpws_1010 feet warning
gpws_2020 feet warning
gpws_3030 feet warning
gpws_4040 feet warning
gpws_5050 feet warning
gpws_100100 feet warning
gpws_pull_upwoop woop pull up!
gpws_minimumsMinimums!

pitch_source¶

A pitch source will alter the pitch of the played sounds (if they are pitchable). There can be only one pitch source. Valid pitch sources are:

NameDescription
nonethis is the default, no pitch modulation, with a reference value of 1.0
engine_rpmengine revolutions per minute
turbo_rpmturbo revolutions per minute
aeroengine1_rpm
to aeroengine8_rpm
propeller revolutions per minute, or jet engine speed in percent
aeroengine1_throttle
to aeroengine8_throttle
throttle setting of the propeller or jet engine
wheel_speed_kmphwheel speed in kilometer per hour
air_speed_knotsair speed in knots
angle_of_attack_degreeabsolute value of the angle of attack in degree (for airplanes only)
injector_ratiohow much fuel is injected into the engine (from 0.0 to 1.0)
torque_nmoutput torque of engine in Newton.Meter
gearbox_rpmgearbox output speed in RPM
creakstructural creaking effort
breakbeam breaking effort
screetchwheel screetch intensity
pump_rpmhydraulic pump RPM

gain_source¶

A gain source will alter the gain of the played sounds (how loud it is heard). There can be only one gain source. Valid gain sources are the same as for pitch sources.

Modifiers¶

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Modifiers will take output value from the pitch or gain sources, and apply to it a polynomial equation (up to degree 2) to alter the value to match the intended effect. Both modifiers take two or three parameter values (they can be negative value):

  • An offset (default 0.0)
  • A multiplicative factor (default 1.0)
  • An optional square factor (default 0.0)

The equation is : output = offset + mult_factor x source + square_factor x source x source

pitch_factors¶

The parameter pitch_factors alters the pitch source. It is optional.

gain_factors¶

Police

The parameter gain_factors alters the gain source. It is optional. The output value of the gain modifier is clamped to the interval from 0.0 to 1.0 before being applied to the sounds.

Sounds¶

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These parameters define the WAV sound files used by the soundscript. All sounds parameters takes two parameters :

  • a reference pitch value : this is the 'true' pitch value corresponding to the recorded sound. For example, if you record an engine at 100 RPM, the resulting sound will have a reference pitch value of 100, and will be correctly pitched by the source engine RPM (as long as the units match, if not, use the modifiers). You can also use the keyword 'unpitched' to say that this sound shall never be pitched.
  • a WAV file name. This WAV file MUST be mono, and exported as 16-bit PCM with no metadata.

start_sound¶

This sound is optional and is played only once at the start of the trigger. There can be only one start sound.

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sound¶

This sound is optional and played in a loop as long as the trigger holds. There can be many sounds defined. If there are many sounds with different reference pitches, the sounds will be mixed together to obtain the best blend of sounds for a given source pitch. This allows the 'texture' of sound to change depending on pitch.

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stop sound¶

This sound is optional and is played only once at the end of the trigger. There can be only one end sound.

Examples¶

Note that you can compose sound scripts by playing several scripts at the same time (with the same trigger). In the following, the full diesel engine sound is composed of the 3 first sound scripts played together.

Default¶

These are the default soundscripts for RoR. It is divided into sections according to engine type.

Engine (Diesel)¶

Rods

Engine (Gasoline)¶

Airplane (Prop)¶

Airplane (Jet)¶

Marine (Large)¶

Marine (Small)¶

Last update: June 9, 2020